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Devlog
Journey Mode Update
August 25, 2019
by
HackTrout
Before I get into the changes I've made, I want to confess something. After the last devlog I didn't work on the new Journey Mode. Not only that, I didn't work on Liment full stop until last night. T...
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Big Plans for Liment
August 18, 2019
by
HackTrout
Before I get into the upcoming plans, here are the changes you can find in the newest version of Liment. Changes Made for the New Version. I've added a save system to the game which means that all of...
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UX Update
August 11, 2019
by
HackTrout
Liment Finally Gets a Proper Start Menu So after a long time of not wanting to tackle the boring task of a new start menu, I did just that. I'm definitely not a great UX or UI designer but I feel like...
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Smaller Resolution Fixed
August 05, 2019
by
HackTrout
Think About Smaller Resolution Monitors... Yup, I forgot to do this before uploading my game and it was only brought to my attention by someone who downloaded the game. They opened the game to find no...
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Biomes are Now in Liment
August 02, 2019
by
HackTrout
Introducing Decorative Biomes to Liment! As I've said in my last devlog, I was planning to add biomes or unique areas to spice up the look of the game. Well, I'm happy to announce that in the current...
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What I've Learned From Half a Year of Game Dev
July 30, 2019
by
HackTrout
Half a Year of Game Dev This is a dev log about my experience of developing Liment . That's right, it took me 6 months to get this project to where it is now which I'll admit is far too long. But to b...
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